#Gamecube emulator mac pro
As shown by developers, the emulator on M1 can render 8.94 frames with one watt of power, while the Intel MacBook Pro renders 1.38 frames per watt. However, what is even more impressive is the energy efficiency of the ARM architecture. Still, the results were better than on most Intel Macs. Things are not yet perfect, as there are still some things to be implemented in the ARM version of Dolphin. Using Super Smash Bros once again as an example, the game runs at 120 fps with Dolphin’s native version on the M1 Mac.
#Gamecube emulator mac mac
In other games like Star Wars Rogue Squadron II, the performance difference was even more noticeable: only 16 fps on the Intel MacBook Pro versus 49 fps on the M1 Mac with Rosetta 2.īut what about running the emulator natively? Since Dolphin Emulator relies on JIT compilation, recompiling it for the M1 and the 64-bit ARM architecture was much more complicated - but not impossible. Most games ran well and the overall performance was better than on a 2018 MacBook Pro with an Intel Core i7 processor.ĭolphin on the Intel MacBook Pro can run Super Smash Bros at 71 fps, while the M1 Mac runs the same game at 79 fps. First, the team has already managed to run multiple games using Dolphin Emulator on M1 Macs with only the Rosetta 2 translation layer, which lets users run apps compiled for Intel processors on the Apple Silicon platform.Įven with the fact that apps running through the Rosetta 2 do not reach the maximum performance provided by the M1 chip, the results were quite impressive. Now early tests shared by Dolphin’s developers show that it performs twice as fast on M1 when compared to some Intel Macs.Įmulating games from older consoles like GameCube and Wii may seem easy, but the process is quite complex and requires a capable hardware.
Since the introduction of the first Macs with M1 last year, the team behind Dolphin - which is a popular Nintendo GameCube and Wii emulator - has been working on support for M1 Macs. Therefore i suspect this is mostly down to a lack of hardware power however i would recommend trying some of the fixes listed on their FAQ either way.Apple’s M1 chip has been around for a while now, and at this point we all know that it performs incredibly well in different situations. 8GHz below what it is supposed to be (macs tend to do that a lot). this isn't spectacular by any means and is actually well below what Dolphin recommends and very few users have listed chips of that grade as working and all of those were at stock clock speeds not. If you are using a 2014 macbook air you likely have a down-clocked dual core i5 4250U chip and 4gb or ram using onboard intel 5000 graphics. This inefficiency can lead to some emulators requiring much much more powerful hardware than the original console did. This is why most emulators have problems even on very high end hardware and in some cases having too high end hardware can actually break games by making them run too fast for their engine. The gamecube is built to run gamecube games and the Mac is built to run x86 applications in a Linux environment. First off comparing the raw power of your macbook to the original console isn't a valid comparison.